Meet Helga, she’s optimized for mobile games and only weigh 3595 triangles. She travels with her three sets of 512px PBR textures. She was born in Blender, and buys her make up and clothes at Substance Painter. In her spare time she likes to go running.
Personal project to brush up on my Unity skills. I wanted to create a character below 4000 triangles that worked with the Unity’s humandoid rig system. I hope you like.