Website powered by
Gonzo's Treasure Hunt
The custom made coin showing Gonzo the path to the treasure. I whipped it together inte Zbrush from a napkin sketch by our animator.

The custom made coin showing Gonzo the path to the treasure. I whipped it together inte Zbrush from a napkin sketch by our animator.

Gonzo is a rather old character textured for Mentalray. I had to re-texture him for a modern PBR workflow in Substance Painter.

Gonzo is a rather old character textured for Mentalray. I had to re-texture him for a modern PBR workflow in Substance Painter.

A mix of bought and custom made assets were used to build the jungle scenes.

A mix of bought and custom made assets were used to build the jungle scenes.

I built the logo in 3D based of the original vector logo from Marketing.

I built the logo in 3D based of the original vector logo from Marketing.

Gonzo's Treasure Hunt

Sometimes our marketing department ask us to add something extra to the launch of our games. In this case we were tasked to make a teaser for the upcoming "Gonzo's Treasure Hunt".
Gonzo is a pretty old IP and one of the biggest challenges was to update him for a more modern workflow. Both his rig and textures had to be refreshed. The second largest hurdle was the render times, but with we had a budget for using render farms and we managed to meet the deadline in the end.

My roles were to create the sets, model extra assets, make textures, lighting, set up renders and composite.

The other talented team members were:
Creative Lead: Justin Fetterley
Art Director: Matthew Butler
Character Animation/Storyboard/Editing: Niklas Lundgren
Sound and Music: Joel Eriksson

More artwork